<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6766534561896853645</id><updated>2011-08-16T23:09:34.589-04:00</updated><category term='Cornell'/><category term='Metanomics'/><category term='Congress'/><category term='taxes'/><category term='research'/><category term='conference'/><category term='blizzard'/><category term='World of Warcraft'/><category term='mmorpg'/><category term='Second Life'/><category term='gaming industry'/><title type='text'>Economics of Virtual Worlds</title><subtitle type='html'>An occasional blog of news &amp;amp; developments of interest to virtual worlds, with particular emphasis on economic &amp;amp; public policy issues.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://economicsofvirtualworlds.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>52</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-8016015707785219157</id><published>2009-04-01T17:09:00.002-04:00</published><updated>2009-04-01T17:13:49.992-04:00</updated><title type='text'>Virtual Worlds &amp; Pop Culture</title><summary type='text'>I have just updated an old post, Virtual Worlds &amp; Pop Culture, and wanted to make a note that this is a list that I will be trying to keep active.  So if you see any TV shows or movies in which virtual worlds or game worlds comprise a significant portion of the plot, please drop me an email.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8016015707785219157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8016015707785219157'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/04/virtual-worlds-pop-culture.html' title='Virtual Worlds &amp; Pop Culture'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-7261108306998683330</id><published>2009-03-26T14:38:00.003-04:00</published><updated>2009-03-26T14:58:51.997-04:00</updated><title type='text'>Blizzard L00t, pt II</title><summary type='text'>Just a quick follow up on my September 2008 post Blizzard L00t, which discussed the profitability of World of Warcraft.  In that post, I arrived at an extremely rough estimate of $80 million a month in revenue from WoW.  Although I didn't get directly into annual WoW profit figures, a Wall Street Journal article provides some perspectives from the financial markets:Blizzard generated $704 million</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7261108306998683330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7261108306998683330'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/03/blizzard-l00t-pt-ii.html' title='Blizzard L00t, pt II'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1112633419960563544</id><published>2009-03-10T10:54:00.007-04:00</published><updated>2009-03-10T16:32:06.548-04:00</updated><title type='text'>Farewell, Daedalus</title><summary type='text'>Sadly, I received an email this week notifying me that Nick Yee’s The Daedalus Project website is going into “hibernation mode,” which unfortunately sounds to me a lot like a permanent end to this much-valued resource. The website and its research will remain up, but the man behind the magic, Nick Yee, has completed his PhD and has other challenges to undertake. In his farewell, he says "I’m </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1112633419960563544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1112633419960563544'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/03/farewell-daedalus_10.html' title='Farewell, Daedalus'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/SbZ_VmtWhpI/AAAAAAAAAOw/3FBNMQXvobw/s72-c/Daedalus+closed.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4034339050860333314</id><published>2009-02-05T10:04:00.008-05:00</published><updated>2009-02-11T10:53:48.099-05:00</updated><title type='text'>Virtual Warfare -- PEO STRI</title><summary type='text'>I went this week to a demonstration/ exhibition put on for Members of Congress and their staffs by the U.S. Army's PEO STRI office.  The purpose of the event was to give us "the chance to experience interactive military simulations and training devices that currently prepare Warfighters for their missions."  I came away impressed by what our military is already doing with virtualization and the </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4034339050860333314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4034339050860333314'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/02/virtual-warfare-peo-stri.html' title='Virtual Warfare -- PEO STRI'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SYsFTeWNRrI/AAAAAAAAANQ/iEUPZ4TkLp4/s72-c/PEO+STRI.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1176544622806339619</id><published>2009-01-16T16:50:00.005-05:00</published><updated>2009-01-16T17:16:55.406-05:00</updated><title type='text'></title><summary type='text'>There’s an interesting article up on BusinessWeek.com about commercial uses of World of Warcraft to foster innovation in the business environments. It’s written by John Hagel and John Seely Brown, co-chairmen of the Center for Edge Innovation at Deloitte Touche Tohmatsus.Hagel and Brown argue that conventional training programs run by corporations suffer from an inherent limitation in that they </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1176544622806339619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1176544622806339619'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/01/normal-0-false-false-false.html' title=''/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1255971584833926784</id><published>2009-01-12T15:21:00.002-05:00</published><updated>2009-01-13T16:18:32.815-05:00</updated><title type='text'>IRS Looks at Virtual Worlds</title><summary type='text'>&lt;!--[if gte mso 9]&gt;     Normal   0         false   false   false                             MicrosoftInternetExplorer4   &lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;     &lt;![endif]--&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal  {mso-style-parent:"";  margin:0in;  margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:12.0pt;  font-family:"Times New Roman";  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1255971584833926784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1255971584833926784'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2009/01/irs-looks-at-virtual-worlds.html' title='IRS Looks at Virtual Worlds'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4580225079663008872</id><published>2008-10-01T16:52:00.008-04:00</published><updated>2008-10-14T10:53:00.356-04:00</updated><title type='text'>The Rarest of Lawyers</title><summary type='text'>No, I am not talking about lawyers who are disinclined to sue at the drop the hat (my apologies to all my lawyer friends out there). What I am talking about is a lawyer who understands economics. We all specialize in our field of expertise, and it’s refreshing to see a specialist in one field demonstrate insight in another.Such understanding is on display in article by a pair of attorneys, </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4580225079663008872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4580225079663008872'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/10/rarest-of-lawyers.html' title='The Rarest of Lawyers'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SPSs1BVFpKI/AAAAAAAAAI8/NtVSUOgGcKg/s72-c/wtp1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3077872840440721579</id><published>2008-09-19T14:18:00.005-04:00</published><updated>2008-09-20T23:25:04.257-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming industry'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='blizzard'/><title type='text'>Blizzard L00t</title><summary type='text'>&lt;!--[if gte mso 9]&gt;     &lt;![endif]--&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal  {mso-style-parent:"";  margin:0in;  margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:12.0pt;  font-family:"Times New Roman";  mso-fareast-font-family:"Times New Roman";} a:link, span.MsoHyperlink  {color:yellow;  text-decoration:underline;  text-underline:single;} a:visited</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3077872840440721579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3077872840440721579'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/09/blizzard-l00t.html' title='Blizzard L00t'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/SNPuu8g6uFI/AAAAAAAAAIQ/zkxVk_-x-Ds/s72-c/BlizzardEntertainment.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2937586233141522045</id><published>2008-09-12T16:51:00.008-04:00</published><updated>2008-09-12T17:25:14.285-04:00</updated><title type='text'>The Air Force Embraces Virtual Worlds</title><summary type='text'>The U.S. military has been at the forefront of exploring the uses of online gaming technology, primarily as a training tool.  In January 2008, the Air Force published “On Learning: The Future of Air Force Education and Training,” a white paper from the Air Education and Training Command.  The paper was notable because it laid out in some detail a proposal for an Air Force virtual world called </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2937586233141522045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2937586233141522045'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/09/air-force-embraces-virtual-worlds.html' title='The Air Force Embraces Virtual Worlds'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SMrYhdsy2vI/AAAAAAAAAII/BmooNFTvC-8/s72-c/Us_AirForce_Logo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2400596705804241312</id><published>2008-09-10T12:07:00.007-04:00</published><updated>2008-09-12T17:22:38.787-04:00</updated><title type='text'>Virtual Inheritance</title><summary type='text'>Ben Duranske (as well as Virtual Worlds News) picked up on an interesting article in the Swedish daily newspaper Göteborgs-Posten, the nation’s second largest.  Although it is in Swedish, a couple of Entropia fans have posted translations at EntropiaForum.com (see here and a more polished version here).     The main point of the article is that MindArk will begin allowing residents of Entropia to</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2400596705804241312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2400596705804241312'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/09/virtual-inheritance.html' title='Virtual Inheritance'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-8921905177327035281</id><published>2008-06-23T14:02:00.003-04:00</published><updated>2008-06-24T15:12:59.151-04:00</updated><title type='text'>Duranske on Virtual Law</title><summary type='text'>Ben Duranske, the man behind the excellent site Virtually Blind, recently published a book on the state of the law in virtual worlds, titled, appropriately enough, Virtual Law. The book is a valuable contribution and I commend it to anyone with an interest in the topic.     The book is a timely addition to the literature, as most legal questions confronting virtual worlds remain largely </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8921905177327035281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8921905177327035281'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/06/duranske-on-virtual-law.html' title='Duranske on Virtual Law'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/SF_mcAQPpVI/AAAAAAAAAHg/_5EFoXs4apw/s72-c/Virtual_Law.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-8189620488529023709</id><published>2008-06-18T17:02:00.004-04:00</published><updated>2008-06-19T09:39:48.940-04:00</updated><title type='text'>Leeroy Jenkins!</title><summary type='text'>I realize that this has absolutely nothing to do with the economics of virtual worlds, but I can’t help but love this video.  Yes, it’s been around a while, but every few months I see something about and I watch it again and it makes me laugh.My favorite part: When Leeroy defensively proclaims "It's not my fault!" right after he causes everything to fall into the crapper.For a little background </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8189620488529023709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8189620488529023709'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/06/i-realize-that-this-has-absolutely.html' title='Leeroy Jenkins!'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2322448457466008953</id><published>2008-05-21T17:44:00.010-04:00</published><updated>2008-06-18T17:17:27.510-04:00</updated><title type='text'>Top 5 MMOGs?</title><summary type='text'>The NPD Group has come out with its estimate of the top 5 virtual gaming worlds, as reported by Gamasutra.com and GamesIndustry.biz.  NPD's list does not include the number of subscribers, so to put things in perspective I have added subscriber counts (in brackets) that I gathered from various sources on the web.    Q1 2008 – Top 5 MMOGs by Subscribers  World of Warcraft      [10 million      </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2322448457466008953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2322448457466008953'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/05/npd-group-has-come-out-with-its.html' title='Top 5 MMOGs?'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SDSY-JIRaII/AAAAAAAAAHY/Rus_wEJnCuQ/s72-c/top5.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1747574239847310808</id><published>2008-05-16T11:50:00.008-04:00</published><updated>2008-05-16T12:13:57.183-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Congress'/><category scheme='http://www.blogger.com/atom/ns#' term='conference'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>Research Conference in World of Warcraft</title><summary type='text'>I had the pleasure of attending Saturday’s session of last weekend’s “Convergence of the Real and the Virtual,” a conference that took place inside World of Warcraft.  Attendees had to be on the Earthen Ring server and have a Horde character.  The locations varied by day, but on Saturday the session took place in the sewers of the Undercity.I’ve attached some photos of session discussion (click </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1747574239847310808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1747574239847310808'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/05/research-conference-in-world-of.html' title='Research Conference in World of Warcraft'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/SC2vEYc8ZBI/AAAAAAAAAGw/oFi0DamfCoI/s72-c/WoWScrnShot_051008_124157.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6937942011697071990</id><published>2008-05-06T12:28:00.005-04:00</published><updated>2009-04-01T17:09:14.713-04:00</updated><title type='text'>Virtual Worlds &amp; Pop Culture</title><summary type='text'>Ren Reynolds has an interesting post up at Terra Nova about the mainstreaming of gaming and, indirectly, virtual worlds.  That got me to think on the number of times virtual worlds had permeated plot lines of major TV shows.  Although this list is likely not exhaustive, virtual worlds have made a central storyline for such popular prime-time shows as:CSI: NY, “Down the Rabbit Hole” airing 10/24/</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6937942011697071990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6937942011697071990'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/05/virtual-worlds-pop-culture.html' title='Virtual Worlds &amp; Pop Culture'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3460255594750780741</id><published>2008-04-30T10:49:00.006-04:00</published><updated>2008-05-02T10:47:56.141-04:00</updated><title type='text'>Apples &amp; Oranges, or Shades of Grey?</title><summary type='text'>In a post on Terra Nova, Richard Bartle articulates what seems to be the consensus on a key point regarding the legal treatment of virtual worlds:     it seems fairly clear now that game-like worlds (such as [World of Warcraft]) are a different kind of animal to non-game worlds (such as [Second Life])     Leandra Lederman, of the Indiana University Law School, echoes this sentiment in her recent </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3460255594750780741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3460255594750780741'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/apples-oranges-or-shades-of-grey.html' title='Apples &amp; Oranges, or Shades of Grey?'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SBiLMY5YIRI/AAAAAAAAAGg/V5rLE3WnyrE/s72-c/iStock_000001751141XSmall.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-7936038818624527638</id><published>2008-04-23T12:02:00.005-04:00</published><updated>2008-04-23T15:50:02.010-04:00</updated><title type='text'>On the Lighter Side...</title><summary type='text'>Since my recent posts have been a bit heavy on serious policy and legal questions, I thought I’d post a link to a recent Foxtrot comic that just happens to be right on target.  Enjoy!</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7936038818624527638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7936038818624527638'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/on-lighter-side.html' title='On the Lighter Side...'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SA9dzo5YIOI/AAAAAAAAAGI/SFQmQ3iZT9s/s72-c/Foxtrot+4-13-08.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6866577265240511273</id><published>2008-04-21T11:41:00.009-04:00</published><updated>2008-04-21T12:15:56.442-04:00</updated><title type='text'>Sweden to Tax Virtual Income</title><summary type='text'>A post on Virtual Economy Research Network (VERN) by Vili Lehdonvirta notes that the Swedish Tax Agency (“Skatteverket”) recently issued a statement/ruling entitled “Virtual worlds — value-added tax” (original post).  According to VERN, the statement signals the adoption of the idea that “in-game transactions may incur liability for both value-added tax as well as income tax under Swedish law.”  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6866577265240511273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6866577265240511273'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/sweden-to-tax-virtual-income.html' title='Sweden to Tax Virtual Income'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y34GkxwgiRM/SAy8mfk2G1I/AAAAAAAAAF4/wW7z3zyN0yA/s72-c/Flag_of_Sweden.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2256349406154668954</id><published>2008-04-18T13:08:00.007-04:00</published><updated>2008-04-23T15:48:44.804-04:00</updated><title type='text'>Money Transactions in WoW and NCsoft</title><summary type='text'>Two giants in the MMO world have taken steps toward sanctioning the flow of U.S. dollars into their games. First, Blizzard Entertainment is currently hosting in World of Warcraft an Arena-based series of global tournaments hosted on special servers.  In this Arena Tournament, players pay $20 to participate and in return get “to instantly create level-70 [the maximum level attainable] characters </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2256349406154668954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2256349406154668954'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/money-transactions-in-wow-and-ncsoft.html' title='Money Transactions in WoW and NCsoft'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/SAjsRr0va8I/AAAAAAAAAEw/RULKBk1eSIg/s72-c/world-of-warcraft.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-8891190714363727560</id><published>2008-04-11T15:25:00.002-04:00</published><updated>2008-04-11T15:37:22.944-04:00</updated><title type='text'>WoW Hits 1 Million Concurrent Users in China</title><summary type='text'>Interesting milestone was announced today by Blizzard.  As reported by MacWorld.com and The9, World of Warcraft recently exceeded 1 million concurrent users in China.  WoW operates somewhat differently in China.  There, Blizzard contracts out the provision of the game to The9, and players can pay by time spent in-game not by a flat monthly rate like in the U.S.  WoW China is almost like a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8891190714363727560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8891190714363727560'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/wow-hits-1-million-concurrent-users-in.html' title='WoW Hits 1 Million Concurrent Users in China'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3528742509830793593</id><published>2008-04-01T12:46:00.005-04:00</published><updated>2009-03-04T15:45:29.619-05:00</updated><title type='text'>Congressional Hearing Wrap-Up</title><summary type='text'>Just a quick follow-up on the Congressional hearing today on virtual worlds (see yesterday’s post for additional details).  Overall, I thought it was a good hearing.  Members of the Committee asked intelligent and pertinent questions, and the witnesses did a fine job in their testimony.  Members in attendance seemed to have a good familiarity with Second Life and an understanding of the potential</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3528742509830793593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3528742509830793593'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/04/congressional-hearing-wrap-up.html' title='Congressional Hearing Wrap-Up'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3748872651176259174</id><published>2008-03-31T11:36:00.005-04:00</published><updated>2008-03-31T12:17:59.209-04:00</updated><title type='text'>Congressional Hearing on Virtual Worlds</title><summary type='text'>There will be a hearing on virtual worlds on Tuesday, April 1 at 9:30 a.m. (no, this isn’t a joke).   The topic of the hearing is “Online Virtual Worlds: Applications and Avatars in a User-Generated Medium” and it will be chaired by U.S. Representative Ed Markey (D-Mass.).  There will be a webcast online (see here).  The hearing is being held by the Telecommunications &amp; the Internet Subcommittee </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3748872651176259174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3748872651176259174'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/03/congressional-hearing-on-virtual-worlds.html' title='Congressional Hearing on Virtual Worlds'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6754417193375496248</id><published>2008-03-26T13:51:00.007-04:00</published><updated>2008-03-26T14:08:15.191-04:00</updated><title type='text'>Virtual Worlds Conferences Next Week</title><summary type='text'>Next week are the Virtual Worlds Conference and Virtual Law Conference, held in New York City.  The two conferences are hosted by the same organization and run concurrently, so I expect to attend sessions in each.  They run April 3 and 4 at the Jacob Javits Center. By the latest count, there will be 950 attendees and 519 companies represented.  I will be there, as will a great many people with </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6754417193375496248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6754417193375496248'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/03/next-week-are-virtual-worlds-conference.html' title='Virtual Worlds Conferences Next Week'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/R-qOuFn6OfI/AAAAAAAAAEc/j8ud9bn_8No/s72-c/virtual+worlds+2008.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2506662646446213749</id><published>2008-02-28T13:48:00.003-05:00</published><updated>2008-02-28T14:11:41.770-05:00</updated><title type='text'>MTV Busts a Move</title><summary type='text'>Virtual World News offers this tidbit:  MTV has named Christina Glorioso to be VP of sales and marketing partnerships for program enterprises.  This is a newly created position whose duties include "maximizing opportunities for the various projects developed under the program enterprises group, including virtual worlds, 'Rock Band' and other videogames" (via Billboard).  In other words, part of </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2506662646446213749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2506662646446213749'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/02/mtv-busts-move.html' title='MTV Busts a Move'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4711430434728769282</id><published>2008-02-22T16:40:00.009-05:00</published><updated>2008-02-27T16:54:19.336-05:00</updated><title type='text'>L00t Chase</title><summary type='text'>  Black market sales of virtual world items have been the bane of many MMORPGs, particularly World of Warcraft.  A report on a session at the Game Developers Conference 2008 posted at MTV Multiplayer by Tracey John offers some fresh perspectives on the practice.  The session, entitled “Learning to Love Virtual Item Sales,” featured Andy Schneider of Live Gamer and Steve Goldstein of Ping0.  John </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4711430434728769282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4711430434728769282'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/02/l00t-chase.html' title='L00t Chase'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/R79B2cvdZiI/AAAAAAAAAEQ/czY4AZGxU0s/s72-c/dollar2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2831464765877156693</id><published>2008-02-01T10:35:00.001-05:00</published><updated>2008-02-01T11:21:59.507-05:00</updated><title type='text'>WoW Growth</title><summary type='text'>Blizzard recently trumpeted hitting the 10 million subscriber mark for World of Warcraft, a milestone which helped push Blizzard's revenue for 2007 to a record high $1.2 billion.However, WoW does not release detailed subscriber information (like Linden Lab does for Second Life).  Instead, Blizzard periodically puts out press releases announcing a new milestone in the WoW subscriber base.  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2831464765877156693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2831464765877156693'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/02/wow-growth.html' title='WoW Growth'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/R6NGUFPaNsI/AAAAAAAAAEI/k2KNmAXx_uo/s72-c/WoW.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4819646153667702214</id><published>2008-01-28T12:53:00.000-05:00</published><updated>2008-01-28T13:53:09.737-05:00</updated><title type='text'>They Keep Growing, and Growing...</title><summary type='text'>Although there is no overall census of the size of virtual worlds, two of the heavyweights recently released new numbers.  First, World of Warcraft has now reached the 10 million mark.  That’s an impressive milestone for a game that went live in November 2004.  More than half (5.5 million) of those users are from Asia; 2.5 are based in North American and 2 million in Europe.  That is a large </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4819646153667702214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4819646153667702214'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/01/they-keep-growing-and-growing.html' title='They Keep Growing, and Growing...'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/R54YHlPaNmI/AAAAAAAAAC4/iZQOCzqOUgI/s72-c/bunny.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-878489628744188937</id><published>2008-01-15T11:03:00.000-05:00</published><updated>2008-01-16T10:30:47.387-05:00</updated><title type='text'>Bye Bye Banks</title><summary type='text'>Linden Lab made headlines recently by announcing a ban on banks in Second Life that lacked government certification, effective Jan. 22, 2008.  This move was brought on, according to the announcement itself, by the collapse of Ginko Financial and the existence of virtual banks offering "unsustainably high interest rates" of up to 60% APR.  Investors reportedly lost $750,000 when Ginko went </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/878489628744188937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/878489628744188937'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2008/01/bye-bye-banks.html' title='Bye Bye Banks'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/R4zhQf0VivI/AAAAAAAAACw/Ovzc7504rpA/s72-c/piggy+bank.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4305445377264375125</id><published>2007-12-05T10:36:00.000-05:00</published><updated>2007-12-14T13:18:46.696-05:00</updated><title type='text'>Second Life Skullduggery</title><summary type='text'>Daniel Terdiman of CNET points out an interesting story on a San Jose Mercury News blog.  According to the blog post, there is “a flaw in Second Life virtual world that allows them to strip a user’s character of all of its in-world money.”  The security hole lies not directly in Second Life code, but in Apple’s QuickTime, software which allows video playback.  In Second Life, users can embed </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4305445377264375125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4305445377264375125'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/12/second-life-skullduggery.html' title='Second Life Skullduggery'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/R1bGa52x5lI/AAAAAAAAACo/q8ui1l3Q2EU/s72-c/burglar_dddm.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-9190801035778755605</id><published>2007-10-12T08:56:00.000-04:00</published><updated>2007-10-13T14:08:24.706-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Congress'/><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Metanomics'/><category scheme='http://www.blogger.com/atom/ns#' term='taxes'/><category scheme='http://www.blogger.com/atom/ns#' term='Cornell'/><title type='text'>Second Life Forum with Metanomics</title><summary type='text'>I recently had the pleasure of taking part in an event put on by Rob Bloomfield of Cornell's Johnson School of Management and Metanomics.  The purpose of the forum was for me to answer questions from an audience of 70+ Second Life residents, moderated by Bloomfield.For my part, it was a good, productive discussion.  Questions covered a wide range of territory.  Taxes were an obvious concern, but </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/9190801035778755605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/9190801035778755605'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/10/second-life-forum-with-metanomics.html' title='Second Life Forum with Metanomics'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/Rw-trebsfhI/AAAAAAAAACc/L91jKbVMF4g/s72-c/Metanomics+10-8-2007+no.10.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1435580450128619652</id><published>2007-10-05T16:47:00.000-04:00</published><updated>2007-10-05T16:58:20.294-04:00</updated><title type='text'>Bragg Lawsuit No More</title><summary type='text'>Reuters has reported that Second Life has reached an out-of-court settlement over the lawsuit brought by Mark Bragg.  The terms of the deal were not disclosed.  While this settlement was self-evidently in the interest of both parties, it still leaves unresolved key questions pertaining to virtual worlds.  If the case had gone to trial, then it is possible we would have obtained the first clear </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1435580450128619652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1435580450128619652'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/10/bragg-lawsuit-no-more.html' title='Bragg Lawsuit No More'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-7343810625009848841</id><published>2007-09-10T10:08:00.000-04:00</published><updated>2007-09-10T10:14:26.529-04:00</updated><title type='text'>Credit in the Metaverse</title><summary type='text'>Now comes a credit card for Second Life. A credit card for the Metaverse, it is called the MetaCard and comes from First Meta.  There are even different versions: Basic, Gold and Corporate.  While the MetaCard appears to be the first of its kind, its presence is somewhat limited.  First, only participating merchants will accept the card as payment.  Second, there are limits on the amount that can</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7343810625009848841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7343810625009848841'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/09/credit-in-metaverse.html' title='Credit in the Metaverse'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/RuVRMJIjQmI/AAAAAAAAACU/ZiEaJPbA3z4/s72-c/metacard.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-936560701327379167</id><published>2007-07-31T12:21:00.000-04:00</published><updated>2007-07-31T12:45:21.059-04:00</updated><title type='text'>More on Virtual Terrorists</title><summary type='text'>There is a revealing article in today's The Australian about jihadists' use of virtual worlds.“Terrorist organisations al-Qa'ida and Jemaah Islamiah traditionally sent potential jihadists to train in military camps in Pakistan, Afghanistan and Southeast Asia. But due to increased surveillance and intelligence gathering, they are swapping some military training to online camps to evade detection </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/936560701327379167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/936560701327379167'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/07/more-on-virtual-terrorists.html' title='More on Virtual Terrorists'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3609964608245007410</id><published>2007-07-19T15:55:00.000-04:00</published><updated>2007-07-19T21:48:14.527-04:00</updated><title type='text'>Tunneling between the Web and Second Life</title><summary type='text'>James Wagner Au picked up in his New World Notes a very interesting development worth highlighting.  Heretofore, Second Life existed as a self-contained environment.  That is, once someone enters Second Life, he cannot access websites or other Internet content outside of Second Life.  Similarly, someone surfing the 'net cannot access Second Life content.Well, all that is about to change.  A </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3609964608245007410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3609964608245007410'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/07/tunnelling-between-web-and-second-life.html' title='Tunneling between the Web and Second Life'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/Rp_LekRsvvI/AAAAAAAAAB8/Mfid7orcg7w/s72-c/katharine_berry.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6517126943512467400</id><published>2007-07-18T15:57:00.000-04:00</published><updated>2007-07-18T16:27:36.943-04:00</updated><title type='text'>Capitol Hill Interns</title><summary type='text'>Every summer, thousands of college interns descend on Washington, with most landing on Capitol Hill.  There is inevitably some embarrassing incident involving an intern and an inappropriate relationship, a misplaced confidential memo, a sensitive document left on a copier, or the like.  Well, now it seems DC just narrowly escaped the first intern/metaverse fiasco.  As reported on the Second Life </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6517126943512467400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6517126943512467400'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/07/capitol-hill-interns.html' title='Capitol Hill Interns'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/Rp50RERsvuI/AAAAAAAAAB0/BJBhYFBA4Kc/s72-c/capitol+dome.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-7469426499009594679</id><published>2007-07-12T14:26:00.000-04:00</published><updated>2007-07-12T14:39:15.700-04:00</updated><title type='text'>Real Companies in the Metaverse</title><summary type='text'>Second Life resident Tateru Nino has compiled a list of real world companies operating (to one degree or another) in Second Life, and has posted the list to New World Notes.  By her count, there are 139 "mixed-reality" sites (mixed-reality = virtual world + real world).  The list includes corporations and companies, as well as non-profits and governmental organizations.  She acknowledges the list</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7469426499009594679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7469426499009594679'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/07/real-companies-in-metaverse.html' title='Real Companies in the Metaverse'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1571102590950800734</id><published>2007-06-22T17:16:00.000-04:00</published><updated>2007-06-22T18:17:52.168-04:00</updated><title type='text'>Commoditization of Virtual Currencies</title><summary type='text'>An entry on Daniel Terdiman's CNET News blog reports that Brock Pierce, the head of IGE, the leading marketer of virtual goods and currency, feels that virtual currencies are increasingly a commodity product.  As a result, profit margins are shrinking as gamers discriminate among suppliers by price alone.  It sounds like much of the commoditization push comes from China:In fact, [Pierce] said, as</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1571102590950800734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1571102590950800734'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/06/commoditization-of-virtual-currencies.html' title='Commoditization of Virtual Currencies'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1228250306383560515</id><published>2007-06-04T11:17:00.000-04:00</published><updated>2007-06-04T13:01:41.925-04:00</updated><title type='text'>The Courts Weigh In</title><summary type='text'>In what could have very significant implications for virtual worlds, there was an important ruling last week on the enforceability of the contracts governing virtual world usage.  Last year, Second Life user Mark Bragg sued Linden Lab over the cancellation of his Second Life account.  Linden Lab argued that Bragg had violated the terms of service (TOS) agreement for Second Life.  Linden Lab </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1228250306383560515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1228250306383560515'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/06/courts-weigh-in.html' title='The Courts Weigh In'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/RmQ4qV9h5OI/AAAAAAAAABs/HTCS-A8IrU0/s72-c/court_front_med.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3336360258669491968</id><published>2007-05-31T14:44:00.000-04:00</published><updated>2007-06-01T13:47:12.504-04:00</updated><title type='text'>Virtual China</title><summary type='text'>Entropia Universe scored a big win yesterday, announcing that it had been selected by China to build a cash-based virtual world for that nation, according to an AFP story.  The agreement with China's Cyber Recreation Development Corp. (CRD) apparently took a year to negotiate.Here are some of the newsworthy facts to emerge so far:CRD estimates that this new virtual world (or worlds) will create </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3336360258669491968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3336360258669491968'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/virtual-china.html' title='Virtual China'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y34GkxwgiRM/Rl8fD19h5NI/AAAAAAAAABk/tOHZx6Sq7oE/s72-c/Entropia+Universe.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-453446962155791046</id><published>2007-05-25T09:44:00.000-04:00</published><updated>2007-05-25T11:15:42.010-04:00</updated><title type='text'>Virtual Terrorism in Second Life</title><summary type='text'>Last night cyber-attackers set off some sort of bomb on the ABC island in Second Life.  As the before and after pictures show (hat tip: Kotaku), the bomb utterly nuked the place.  While the island was restored within a few hours, ABC did spend tens of thousands of dollars to create the island in the first place, according to News.com.au.If we place this event in the larger context of virtual </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/453446962155791046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/453446962155791046'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/virtual-terrorism-in-second-life.html' title='Virtual Terrorism in Second Life'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/RlbrKl9h5MI/AAAAAAAAABc/vsHrtucYMJk/s72-c/ABC+island+obliterated.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-4173693510498002853</id><published>2007-05-24T15:29:00.000-04:00</published><updated>2007-05-24T15:46:43.749-04:00</updated><title type='text'>Virtual Money, Real Pizza</title><summary type='text'>A recent news story reports that Second Life residents will soon be able to order -- from within SL -- real pizza for delivery to their home.  (This ability was once available for players of Everquest, but has been discontinued.)  More importantly, residents can pay for the pizza with Linden dollars.    Now, in and of itself, this is not a major development that will dramatically change the </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4173693510498002853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/4173693510498002853'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/virtual-money-real-pizza.html' title='Virtual Money, Real Pizza'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/RlXrll9h5LI/AAAAAAAAABU/AjUg-4l68wo/s72-c/Pizza+%5Bpublic+domain+img%5D.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3622278497075535259</id><published>2007-05-21T14:14:00.000-04:00</published><updated>2007-05-22T14:05:46.467-04:00</updated><title type='text'>Cross-Platform Transfers</title><summary type='text'>Now this is interesting: a new venture will soon be offering cross-platform transfers, as in transfers between two different virtual worlds.  Reuters reports that Anshe Chung Studios will offer the ability to transfer virtual money from Second Life to Entropia Universe, and vice verse.  Now this project still won’t directly offer users the ability to trade virtual currencies for dollars (or other</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3622278497075535259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3622278497075535259'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/cross-platform-transfers.html' title='Cross-Platform Transfers'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-821145718498890697</id><published>2007-05-15T10:30:00.000-04:00</published><updated>2007-05-15T11:19:47.071-04:00</updated><title type='text'>U.K. Report on Financial Crimes in Virtual Worlds</title><summary type='text'>A new report from a British group has concluded that there is a growing risk of financial crimes in virtual worlds, according to Reuters.  The panel also recommends that governments treat transactions on MMO websites "as genuine financial instruments covered by existing laws and regulations."  The report specifically discusses the potential problems with credit card fraud, database </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/821145718498890697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/821145718498890697'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/uk-report-on-financial-crimes-in.html' title='U.K. Report on Financial Crimes in Virtual Worlds'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-8876855100084477294</id><published>2007-05-10T13:26:00.000-04:00</published><updated>2007-05-10T16:05:53.272-04:00</updated><title type='text'>Rolling Stone article</title><summary type='text'>There's an interesting article in Rolling Stone about Second Life.  The article includes a noteworthy quote from Linden Labs founder Philip Rosedale:“I’d like to see it get to a point where it’s all irreversible.  It’s all a little bit too under our control. That power shouldn’t be in our hands. We don’t want to make mistakes.  For me, there’s a critical point that we’ll get to where everyone can</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8876855100084477294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/8876855100084477294'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/rolling-stone-article.html' title='Rolling Stone article'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6121631961520497215</id><published>2007-05-10T12:34:00.000-04:00</published><updated>2007-05-10T13:19:09.421-04:00</updated><title type='text'>WoW credit card?</title><summary type='text'>A Gamespot.com article reports that Blizzard is now offering a World of Warcraft Visa card, in partnership with First National Bank.  Called the World of Warcraft Rewards Visa, applicants can choose from 13 different artistic designs.  Users of the card will earn free game time at the rate of 1% of purchases.  Applications can be made online.As the story notes, such a move by Blizzard carries a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6121631961520497215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6121631961520497215'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/wow-credit-card.html' title='WoW credit card?'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/RkNQ-M-dCnI/AAAAAAAAAAk/0hON2uQyHQE/s72-c/WoW+Visa+elf.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-126126861665642524</id><published>2007-05-09T11:47:00.000-04:00</published><updated>2007-05-09T12:11:39.765-04:00</updated><title type='text'>Second Life Nationalities</title><summary type='text'>A new study from comScore estimates that 61% of active Second Life residents are European.  As reported by Reuters, Germany alone has (slightly) more active SL users than the United States.Germany 209,000 (16.3%)United States 207,000 (16.1%)France 104,000 (8.1%)Britain 72,000 (5.6%)comScore also found that the number of U.S. residents in SL grew by 92% from January to March.  The European growth </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/126126861665642524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/126126861665642524'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/second-life-nationalities.html' title='Second Life Nationalities'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-6540919320517549875</id><published>2007-05-09T11:40:00.000-04:00</published><updated>2007-05-10T14:10:47.328-04:00</updated><title type='text'>Sony's Experience with Its RMT Site</title><summary type='text'>Alone among the major MMORPGs, Sony Online Entertainment (SOE) maintains a sanctioned RMT site, called Station Exchange.  There, players can buy and sell in-game items, currency, and characters.     Station Exchange launched in 2005 on two Everquest servers and in February SOE released a white paper detailing its experience with the first year of Station Exchange.     Although this white paper, “</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6540919320517549875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/6540919320517549875'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/05/alone-among-major-mmorpgs-sony-online.html' title='Sony&apos;s Experience with Its RMT Site'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y34GkxwgiRM/RkNgEc-dCqI/AAAAAAAAAA8/P8SvrwCc7Eg/s72-c/Station+Exchange+banner.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-1078265611373200908</id><published>2007-04-30T12:04:00.000-04:00</published><updated>2007-05-15T16:35:54.131-04:00</updated><title type='text'>Prices for WoW Goods</title><summary type='text'>Curse-gaming.com posts weekly reports on the median sale prices of more than 100 goods commonly seen at the World of Warcraft Auction Houses.  The report for the week of April 26, 2007 can be found here.When these prices are paired with the market value (in U.S. dollars) of gold, it is easy to see that even fairly mundane crafting and consumable items have substantial economic value.  One study </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1078265611373200908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/1078265611373200908'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/04/prices-for-wow-goods.html' title='Prices for WoW Goods'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-537617310159995584</id><published>2007-04-25T12:05:00.000-04:00</published><updated>2007-04-30T12:34:02.050-04:00</updated><title type='text'>RMT Sites for MMORPGs</title><summary type='text'>Interesting round-up and review of 10 third-party real money trade (RMT) sites.MMORPG Service Reviews 2007http://mmorpg-service-review.toptenreviews.com/Not surprisingly, IGE tops the list.  The summary table lists sample pricing for each site, like how much 500 gold costs in WoW.  The reviews also cover which sites allow players to sell or trade items to the third-party sites.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/537617310159995584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/537617310159995584'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/04/rmt-sites-for-mmorpgs.html' title='RMT Sites for MMORPGs'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-7490308513753288327</id><published>2007-04-18T13:08:00.000-04:00</published><updated>2007-04-30T12:34:14.851-04:00</updated><title type='text'>New Research on Tax Issues Affecting Virtual Worlds</title><summary type='text'>A pair of recent articles by legal scholars attempts to shed light on the tax questions related to virtual worlds.The first is by Bryan Camp, a tax law professor at the Texas Tech School of Law who previously worked in the IRS Office of Chief Counsel.  His paper is available for download from the Social Science Research Network: The Play's the Thing: a Theory of Taxing Virtual WorldsThe second </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7490308513753288327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/7490308513753288327'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/04/new-research-on-tax-issues-affecting.html' title='New Research on Tax Issues Affecting Virtual Worlds'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-3665604917684255309</id><published>2007-04-18T13:02:00.000-04:00</published><updated>2007-04-30T12:34:38.448-04:00</updated><title type='text'>World of Warcraft Tops 8.5 million Users</title><summary type='text'>A recent news story posted on Gamasutra.com reports that the MMO World of Warcraft has now surpassed 8.5 million paying subscribers.http://www.gamasutra.com/php-bin/news_index.php?story=13022</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3665604917684255309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/3665604917684255309'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/04/world-of-warcraft-tops-85-million-users.html' title='World of Warcraft Tops 8.5 million Users'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y34GkxwgiRM/RiZu0eRL9BI/AAAAAAAAAAM/NDl3envn4M8/s72-c/worldofwarcraft-800x.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6766534561896853645.post-2518821512197072637</id><published>2007-04-18T12:55:00.000-04:00</published><updated>2007-04-30T12:34:50.391-04:00</updated><title type='text'>Press Release: Virtual Economies Need Clarification, Not More Taxes</title><summary type='text'>Virtual Economies Need Clarification, Not More TaxesOctober 17, 2006WASHINGTON, D.C. – The past few years have seen a dramatic increase in the popularity of online gaming and the virtual economies that accompany them.  The population of these online worlds has been estimated to exceed 10 million people worldwide.  Because of their newness, some uncertainty exists regarding taxes and intellectual </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2518821512197072637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6766534561896853645/posts/default/2518821512197072637'/><link rel='alternate' type='text/html' href='http://economicsofvirtualworlds.blogspot.com/2007/04/press-release-virtual-economies-need.html' title='Press Release: Virtual Economies Need Clarification, Not More Taxes'/><author><name>Dan Miller</name><uri>http://www.blogger.com/profile/09383102280602861845</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_Y34GkxwgiRM/SOY-SrKZmSI/AAAAAAAAAI0/7KtB1NGCQfY/S220/dan.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y34GkxwgiRM/RiZxm-RL9DI/AAAAAAAAAAc/DMVBchRnd6I/s72-c/JEC+110th+Header.jpg' height='72' width='72'/></entry></feed>
